Notes to Self

(and other interested parties.)

A development log, chronicling adventures in game design.

World 1-1

May 1, 2014

Attacks in combat cause damage again, and now they're using the skill chain system. Currently, the first tier of an attack causes 0.5x damage, second tier causes 1x and third tier causes 1.5x damage.

I've also started a working on the game grid. I...

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Hello World.

April 15, 2014

The Quickening.

I think if I wrote down what I was thinking and chronicle the development of these little games and their real world analogs, it might help me organize my thoughts a bit better. And with that, I introduce my little dev log.

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