Continuity
July 22, 2014
I've started work on the character's inventory, partly to facilitate rendering sprites consistently. Also, I've made it so the characters retain their weapon between stages. Finally.
It's interesting how much of a difference visual continuity makes to gameplay. It's far more evident that guns are super effective… and perhaps overly so, but I have other things to tend to before balance. Things like… the interface, or maybe some exposition or story-telling. Maybe.
If you've never played before, a warning: these characters die. a lot. Avoid cities early on, look for survivors in the woods or on mountains. If you're feeling particularly heroic, maybe circle back and rescue those you left behind once you have a nice sized group formed, but beware, the bigger your group, the more likely you are to attract unwanted attention.