Notes to Self
(and other interested parties.)
A development log, chronicling adventures in game design.
A Long List of Quick Updates
August 24, 2016
It's been a long while since I've updated my dev log (just about two weeks shy of 1 year!), but rest assured that game updates HAVE indeed taken place. Look!
š Overworld
- Zombie and unrescued survivor levels increase based on more natural algorithm...
Screenshot Saturday
September 4, 2015
Read moreā¦I've been working on a (pen and paper) RPG system and currently using it for a zombie themed rogue-like called Survivor's Fieldbook, heavily influenced by MUD, Dwarf Fortress, and FTL.
Recently, I've updated how zombies and...
Spatial Awareness
September 3, 2015
I've added hearing to the zombies⦠in addition to their bloodlust. I've also added line of sight to the humans, but first let's talk about noise.
Currently each weapon has a noise level, that, when activated, adds to the noise of character wielding...
Read moreā¦Time and Space
March 11, 2015
or "An Update A Long Time A-Coming"
I've decided recently to figure out why I haven't been working on this, and I figured it was because I started focusing on the bigger picture, and instead of making progress, I started getting wrapped around the...
Read moreā¦Blame and Transparency
July 30, 2014
I've added a rudimentary modal dialog. Now you know who to blame when things go sour and you find yourself fighting a horde of zombies off with a 2x4.
Seriously, man, you're going to get us all killed!
Try it out and let me know what you think...
Read moreā¦Continuity
July 22, 2014
I've started work on the character's inventory, partly to facilitate rendering sprites consistently. Also, I've made it so the characters retain their weapon between stages. Finally.
It's interesting how much of a difference visual continuity makes...
Read moreā¦Timekeeping
July 5, 2014
I've added a time tracking and it's starting to feel a like a real thing! The terrain you're moving into has a randomized travel cost dependent on the type, i.e. mountainous regions take significantly longer to travel through than cities. Each terrain...
Read moreā¦Going Places
June 29, 2014
Maps
I've made it so you can explore the overworld in a random vehicle! The world expands practically infinitely, so enjoy the admittedly boring (yet strangely compelling) scenery. I've also added touch controls to control the movement (or use arrow...
Read moreā¦Alphalpha
June 26, 2014
If you were interested in trying this early, you can try it on http://survivorsfieldbook.com - just ⦠bear in mind it's no where near done. I mean, I don't even really think of it as "started" yet, barely worthy of an "alpha" label, but I digress...
Read moreā¦Screenshot Saturday
May 23, 2014
Read moreā¦I've been working on a (pen and paper) RPG system and currently using it for a zombie themed rogue-like called Survivor's Fieldbook, heavily influenced by MUD and Dwarf Fortress. I posted some animated combat last week, this...