Notes to Self

(and other interested parties.)

A development log, chronicling adventures in game design.

Continuity

July 22, 2014

I've started work on the character's inventory, partly to facilitate rendering sprites consistently. Also, I've made it so the characters retain their weapon between stages. Finally.

It's interesting how much of a difference visual continuity makes...

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Timekeeping

July 5, 2014

I've added a time tracking and it's starting to feel a like a real thing! The terrain you're moving into has a randomized travel cost dependent on the type, i.e. mountainous regions take significantly longer to travel through than cities. Each terrain...

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