Screenshot Saturday
May 17, 2014
i've been working on a (pen and paper) RPG system and currently using it for a zombie themed rogue-like called Survivor's Fieldbook, heavily influenced by MUD and Dwarf Fortress.
here's some
combat testing:
and a combat log:
featuring procedurally generated characters and sprites killing each other.
light blue lines are misses
light pink - graze
light red - hit
dark red - critical hitBonus question: What is one of your fondest gaming memories?
Bonus Answer: pouring over the Super Mario Bros instruction books while my family gathered around and explored the Mushroom Kingdom.
Bonus Edit: the twitter for my gamedev –> http://twitter.com/ultramegaforce